|

Alliance of Artists
Communities. American Creativity at Risk: Restoring
Creativity as a Priority in Public Policy, Cultural
Philanthropy, and Education. Portland, Ore.:
Alliance of Artists Communities, 1996.
Amabile, Theresa
M., and Stanley S. Gryskiewicz. Creativity
in the R&D Laboratory. Greensboro, N.C.:
Center for Creative Leadership, 1991.
Auerbach, Stevanne. Dr. Toy's Smart Play: How to Raise a Child with a High PQ (Play Quotient). New York: St. Martin's Press, 1998.
, F.A.O. Schwarz: Toys for a Lifetime: Enhancing Childhood Through Play. New York: Universe Books, 1999.
Bedi, Joyce. Lady
Edisons: Women Inventors in the 20th Century.
Inventors Digest (September/October
1999): 18-23.
Bekoff, Marc. Playing
with Play: What Can We Learn About Cognition,
Negotiation, and Evolution? In The Evolution
of Mind, eds. Denise Dellarosa Cummins and
Colin Allen, 162-182. New York: Oxford University
Press, 1998.
Beretta, Shirley,
and Gayle Privette. Influence of Play on
Creative Thinking. Perceptual and Motor
Skills 71 (1990): 659-666.
Boden, Margaret
A. The Creative Mind: Myths and Mechanisms.
New York: Basic Books, 1991.
, ed.
Dimensions of Creativity. Cambridge, Mass.:
The MIT Press, 1994.
Bransford, John
D., and Barry S. Stein. The Ideal Problem Solver.
New York: W. H. Freeman and Co., 1984.
Brosterman, Norman.
Inventing Kindergarten. New York: Harry
N. Abrams, 1997.
Brown, David E.
Inventing Modern America: From the Microwave
to the Mouse. Cambridge, Mass.: The MIT Press,
2002.
Brown, Kenneth
A. Inventors at Work: Interviews with 16 Notable
American Inventors. Redmond, Wash.: Tempus
Books of Microsoft Press, 1988.
Bruce, Robert V.
Bell: Alexander Graham Bell and the Conquest
of Solitude. Boston: Little, Brown and Company,
1973.
Carlson, W. Bernard.
Building Thomas Edison's Laboratory at West
Orange, New Jersey: A Case Study in Using Craft
Knowledge for Technological Invention, 1886-1888.
History of Technology 13 (1991): 150-167.
. Interpreting
Invention as a Cognitive Process: The Case of
Alexander Graham Bell,
Thomas Edison, and the Telephone. Science,
Technology, and Human Values 15 (1990): 131-164.
Ceppi, Giulio,
and Michele Zini, eds. Children, Spaces, Relations:
Metaproject for an Environment for Young Children.
Milan, Italy: Domus Academy Research Center, 1998.
Coe, Lewis. The
Telegraph: A History of Morses Invention
and Its Predecessors in the United States.
Jefferson, N.C.: McFarland and Company, Inc.,
Publishers, 1993.
Cohen, David. The
Development of Play. London: Routledge, 1993.
Cross, Gary. Kids
Stuff: Toys and the Changing World of American
Childhood. Cambridge, Mass.: Harvard University
Press, 1997.
Csikszentmihalyi,
Mihaly. Creativity: Flow and The Psychology
of Discovery and Invention. New York: HarperCollins
Publishers, 1996.
Dasgupta, Subrata.
Creativity in Invention and Design: Computational
and Cognitive Explorations of Technological Originality.
New York: Cambridge University Press, 1994.
. Technology
and Creativity. New York: Oxford University
Press, 1996.
The David and Lucile Packard Foundation. Children
and Computer Technology. The Future of Children
10, no. 2 (fall/winter 2000).
Eber, Dorothy Harley.
Genius at Work: Images of Alexander Graham
Bell. New York: The Viking Press, 1982.
Feldman, David
Henry, Mihaly Csikszentmihalyi, and Howard Gardner.
Changing the World: A Framework for the Study
of Creativity. Westport, Conn.: Praeger, 1994.
Ferguson, Eugene
S. Engineering and the Minds Eye.
Cambridge, Mass.: MIT Press, 1992.
Friedel, Robert
D., and Paul Israel, with Bernard S. Finn. Edison's
Electric Light: Biography of an Invention.
New Brunswick, N.J.: Rutgers University Press,
1986.
Gardner, Howard.
Creating Minds: An Anatomy of Creativity Seen
Through the Lives of Freud, Einstein, Picasso,
Stravinsky, Eliot, Graham, and Gandhi. New
York: Basic Books, 1993.
. Creativity:
An Interdisciplinary Perspective. Creativity
Research Journal 1 (1988): 8-26.
Getzels, Jacob
W. Problem Finding and the Inventiveness
of Solution. Journal of Creative Behavior
9 (1975): 12-118.
Ghiselin, Brewster,
ed. The Creative Process: Reflections on Invention
in the Arts and Sciences. Berkeley, Calif.:
University of California Press, 1985.
Goldstein, Jeffrey
H., ed. Toys, Play and Child Development.
Cambridge, England: Cambridge University Press,
1994.
Gopnik, Alison,
Andrew N. Meltzoff, and Patricia K. Kuhl. The
Scientist in the Crib: Minds, Brains, and How
Children Learn. New York: William Morrow &
Co., 1999.
Gorman, Michael
E., and Julia K. Kagiwada. Invention, Design,
and Discovery: A Transdisciplinary Quest.
New Literary History 26 (1995): 627-640.
Gruber, Howard
E., Glenn Terrell, and Michael Wertheimer, eds.
Contemporary Approaches to Creative Thinking.
New York: Atherton Press, 1963.
Hewitt, Karen,
and Louise Roomet. Educational Toys in America:
1800 to the Present. Burlington, Vt.: The
Robert Hull Fleming Museum, University of Vermont,
1979.
Hindle, Brook.
Emulation and Invention. New York: New
York University Press, 1981.
Hirshberg, Jerry.
The Creative Priority: Driving Innovative Business
in the Real World. New York: HarperBusiness,
1998.
Hoffreth, Sandra
L., and Jack Sandberg. Changes in Childrens
Time, 1981-1997. Ann Harbor, Mich.: Institution
for Social Research, University of Michigan, 1998.
Hughes, Fergus
P. Children, Play, and Development. Boston:
Allyn and Bacon, 1999.
Huizinga, Johan.
Homo Ludens: A Study of the Play Element in
Culture. Boston: The Beacon Press, 1955.
Israel, Paul B.
Edison: A Life of Invention. New York:
John Wiley and Sons, Inc., 1998.
. From
the Machine Shop to the Industrial Laboratory:
Telegraphy and the Changing Context of American
Invention, 1830-1920. Baltimore, Md.: Johns
Hopkins University Press, 1992.
Ives, Patricia
Carter. Creativity and Inventions: The Genius
of Afro-Americans and Women in the United States
and Their Patents. Arlington, Va.: Research
Unlimited, 1987.
James, Portia P.
The Real McCoy: African-American Invention
and Innovation, 1619-1930. Washington, D.C.:
Smithsonian Institution Press, 1989.
John-Steiner, Vera.
Notebooks of the Mind: Explorations of Thinking.
Albuquerque, N.Mex.: University of New Mexico
Press, 1985.
Johnson, James
E., James F. Christie, and Thomas D. Yawkey. Play
and Early Childhood Development. New York:
Longman, 1999.
Kafai, Yasmin,
and Mitchel Resnick, eds. Constructionism in
Practice: Designing, Thinking, and Learning in
a Digital World. Mahwah, N.J.: Lawrence Erlbaum
Associates, 1996.
Kelley, Tom, with
Jonathan Littman. The Art of Innovation: Lessons
in Creativity from IDEO, Americas Leading
Design Firm. New York: Currency Books, 2001.
Kiely, Thomas.
The Idea Makers. Technology Review
96 (January 1993): 32-40.
Kock, Winston E.
The Creative Engineer: The Art of Inventing.
New York: Plenum Press, 1978.
Maccoby, Michael,
Ronald K. Jurgen, Tekla S. Perry, and George F.
Watson. Innovative Genius: The Innovative
Mind at Work. IEEE Spectrum 28 (December
1991): 22-35.
Macdonald, Anne
L. Feminine Ingenuity: Women and Invention
in America. New York: Ballantine Books, 1992.
Mergen, Bernard.
Made, Bought, and Stolen: Toys and the Culture
of Childhood. In Small Worlds: Children
and Adolescents in America 1850-1950, eds.
Elliott West and Paula
Petrik, 86-106. Lawrence, Kans.: University Press
of Kansas, 1992.
. Play
and Playthings. Westport, Conn.: Greenwood
Press, 1982.
Miller, Arthur
I. Insights of Genius: Imagery and Creativity
in Science and Art. New York: Copernicus,
1996.
Mokyr, Joel. The
Lever of Riches: Technological Creativity and
Economic Progress. New York: Oxford University
Press, 1990.
Mowery, David C.,
and Nathan Rosenberg. Paths of Innovation:
Technological Change in 20th-Century America.
Cambridge, England: Cambridge University Press,
1998.
National Inventors
Hall of Fame. The 2000 National Inventors Hall
of Fame Commemorative Book. Akron, Ohio: National
Inventors Hall of Fame, 2000.
Perkins, David
N. The Minds Best Work. Cambridge,
Mass.: Harvard University Press, 1981.
Pesce, Mark. The
Playful World: How Technology is Transforming
Our Imagination. New York: Ballantine Books,
2000.
Petroski, Henry.
Invention by Design: How Engineers Get from
Thought to Thing. Cambridge, Mass.: Harvard
University Press, 1996.
. Work
and Play. American Scientist 87 (1999):
208-212.
Piaget, Jean. Biology
and Knowledge: An Essay on the Relations Between
Organic Regulations and Cognitive Processes.
Translated by Beatrix Walsh. Chicago, Ill.: University
of Chicago Press, 1971.
Platt, Richard.
Smithsonian Visual Timeline of Inventions.
London: Dorling Kindersley, 1994.
Pretzer, William
S., ed. Working at Inventing: Thomas A. Edison
and the Menlo Park Experience. Dearborn, Mich.:
Henry Ford Museum and Greenfield Village, 1989.
Rabinow, Jacob. Inventing for Fun and Profit.
San Francisco: San Francisco Press, Inc., 1990.
Resnick, Mitchel.
Technologies for Lifelong Kindergarten.
Educational Technology Research and Development
46, no. 4 (1998).
Resnick, Mitchel,
Robbie Berg, and Michael Eisenberg. Beyond
Black Boxes: Bringing Transparency and Aesthetics
Back to Scientific Investigation. Journal
of the Learning Sciences 9 (2000): 7-30.
Richardson, Jacques
G., ed. Windows on Creativity and Invention.
Mount Airy, Md.: Lomond, 1988.
Rogers, Cosby S.,
and Janet K. Sawyers. Play in the Lives of
Children. Washington, D.C.: National Association
for the Education of Young Children, 1988.
Root-Bernstein,
Michèle and Robert. Imagination and
the Museum: Sparking Genius in a Childrens
Museum. Hand to Hand 16 (spring 2001):
1-5.
. Sparks
of Genius: The Thirteen Thinking Tools of the
Worlds Most Creative People. Boston:
Houghton Mifflin Co., 1999.
Root-Bernstein,
Robert Scott. Creative Process As a Unifying
Theme of Human Cultures. Daedalus
113 (1984): 197-219.
. Discovering,
Inventing and Solving Problems at the Frontiers
of Science. Cambridge, Mass.: Harvard University
Press, 1989.
Root-Bernstein,
Robert S., Maurine Bernstein, and Helen Garnier.
Correlations between Avocations, Scientific
Style, Work Habits, and Professional Impact of
Scientists. Creativity Research Journal
8, no. 2 (1995): 115-137.
Rothenberg, Albert.
The Emerging Goddess: The Creative Process
in Art, Science, and Other Fields. Chicago,
Ill.: University of Chicago Press, 1979.
Rothschild, Joan,
ed. Women, Technology and Innovation. Oxford,
England: Pergamon Press, 1982.
Runco, Mark A.
Problem Finding, Problem Solving, and Creativity.
Norwood, N.J.: Ablex, 1994.
, ed.
Creativity from Childhood Through Adulthood:
The Developmental Issue. New Directions
for Child Development 72 (1996).
Runco, Mark A.,
and Robert S. Albert, eds. Theories of Creativity.
Newbury Park, Calif.: Sage Publications, 1990.
Russ, Sandra W.,
Andrew L. Robins, and Beth A. Christiano. Pretend
Play: Longitudinal Prediction of Creativity and
Affect in Fantasy in Children. Creativity
Research
Journal
12, no. 2 (1999): 129-139.
Saracho, Olivia
N., and Bernard Spodek, eds. Multiple Perspectives
on Play in Early Childhood Education. Albany,
N.Y.: State University of New York Press, 1998.
Schrage, Michael.
Serious Play: How the Worlds Best Companies
Simulate to Innovate. Boston: Harvard Business
School Press, 2000.
Singer, Dorothy
G. and Jerome L. The House of Make-Believe:
Children's Play and the Developing Imagination.
Cambridge, Mass.: Harvard University Press, 1990.
Smith, Peter K.
Does Play Matter? Functional and Evolutionary
Aspects of Animal and Human Play. Behavioral
and Brain Sciences 5 (1982): 139-184.
Standage, Tom.
The Victorian Internet: The Remarkable Story
of the Telegraph and the 19th Centurys On-Line
Pioneers. New York: Walker and Company, 1998.
Stanley, Autumn.
Mothers and Daughters of Invention: Notes for
a Revised History of Technology. Metuchen,
N.J.: Scarecrow Press, 1993.
Sternberg, Robert
J., ed. The Nature of Creativity: Contemporary
Psychological Perspectives. New York: Cambridge
University Press, 1988.
Sutton-Smith, Brian.
The Ambiguity of Play. Cambridge, Mass.:
Harvard University Press, 1997.
. A
History of Childrens Play. Philadelphia,
Pa.: University of Pennsylvania Press, 1981.
. The
Role of Toys in the Instigation of Playful Creativity.
Creativity Research Journal 5 (1992): 3-11.
. Toys
as Culture. New York: Gardner Press, Inc.,
1986.
Topal, Cathy W.,
and Lella Gandini. Beautiful Stuff: Learning
with Found Materials. Worcester, Mass.: Davis
Publications, Inc., 1999.
Wallace, Doris
B., and Howard E. Gruber, eds. Creative People
at Work: Twelve Cognitive Case Studies. New
York: Oxford University Press, 1989.
Wartella, Ellen,
Barbara OKeefe, and Ronda Scantlin. Growing
Up with Interactive Media: What We Know and What
We Dont About the Impact of New Media on
Children. New York: John and Mary Markle Foundation,
2000.
Weber, Robert J.
Forks, Phonographs, and Hot Air Balloons: A
Field Guide to Inventive Thinking. New York:
Oxford University Press, 1992.
Weber, Robert J.,
and David N. Perkins, eds. Inventive Minds:
Creativity in Technology. New York: Oxford
University Press, 1992.
Weiner, Robert
Paul. Creativity and Beyond: Cultures, Values,
and Change. Albany, N.Y.: State University
of New York Press, 2000.
Weisberg, Robert
W. Creativity: Beyond the Myth of Genius.
New York: W. H. Freeman, 1993.
Wilson, Frank R.
The Hand: How Its Use Shapes the Brain, Language,
and Human Culture. New York: Pantheon Books,
1998.
. Hand-Made
Minds. Waldorf Research Bulletin
(fall 1999).
Especially for
Younger Readers
African American
Inventors. Cobblestone 13, no. 2
(February 1992).
Ardley, Neil. How
Things Work: 100 Ways Parents and Kids Can Share
the Secret of Technology. New York: Dorling
Kindersley Publishers, 1997.
Blashfield, Jean
F. Women Inventors, 4 vols. Minneapolis,
Minn.: Capstone Press, 1996.
Caney, Steven.
Steven Caneys Invention Book. New
York: Workman Publishing, 1985.
. Steven
Caneys Kids America. New York:
Workman Publishing, 1978.
Casey, Susan Mary.
Women Invent: Two Centuries of Discoveries
That Have Shaped Our World. Chicago, Ill.:
Chicago Review Press, 1997.
Cook, James G.,
and the Thomas Alva Edison Foundation. The
Thomas Edison Book of Easy and Incredible Experiments.
New York: Dodd, Mead, 1988.
Erlbach, Arlene.
The Kids Invention Book. Minneapolis,
Minn.: Lerner Publications Co., 1997.
Everybody
Plays. Click 2, no. 10 (December
1999).
Jones, Charlotte
Foltz. Mistakes That Worked: Forty Familiar
Inventions and How They Came To Be. New York:
Doubleday, 1991.
Karnes, Frances
A., and Suzanne M. Bean. Girls and Young Women
Inventing. Minneapolis, Minn.: Free Spirit
Pub., 1995.
King, David C.
Thomas Alva Edison: The King of Inventors.
Lowell, Mass.: Discovery Enterprises, 1995.
Macaulay, David,
with Neil Ardley. The New Way Things Work.
Boston: Houghton Mifflin Co., 1998.
McKissack, Patricia
and Frederick. African-American Inventors.
Brookfield, Conn.: Millbrook Press, 1994.
Quiri, Patricia
Ryon. Alexander Graham Bell. New York:
Franklin Watts, 1991.
Roberts, Royston
and Jeanie. Lucky Science: Accidental Discoveries
from Gravity to Velcro, With Experiments.
New York: John Wiley, 1995.
Showell, Ellen
H., and Fred M. B. Amram. From Indian Corn
to Outer Space: Women Invent in America. Peterborough,
N.H.: Cobblestone Publishing, 1995.
Sobey, Ed. Inventing
Stuff. Palo Alto, Calif.: Dale Seymour Publications,
1996.
Sullivan, Otha
Richard. African American Inventors. New
York: Wiley, 1998.
. African
American Women Scientists and Inventors. New
York: Wiley, 2002.
Taylor, Barbara.
I Wonder Why Zippers Have Teeth and Other Questions
About Inventions. New York: Kingfisher, 1995.
Thomas Edison.
Cobblestone 1, no. 2 (February 1980).
Tucker, Tom. Brainstorm!
The Stories of Twenty American Kid Inventors.
New York: Farrar, Straus, and Giroux, 1995.
Wilkinson, Philip.
100 Greatest Inventions. Danbury, Conn.:
Grolier Educational, 1997.
Women Inventors.
Cobblestone 15, no. 6 (June 1994).
Zubrowski, Bernie.
Blinkers and Buzzers: Building and Experimenting
with Electricity and Magnetism. New York:
Morrow Junior Books, 1991.
Video Resources
The Promise
of Play, Stuart Brown and David Kennard, executive
producrs. A production of The Institute for Play
and InCA (Independent Communications Associates
Inc.), 2000. Available through Direct Cinema Limited
(www.directcinema.com).
back to top
|